Devlog 9: End of Production🫷


Introduction

Hello! Thank you for checking our devlog! This week we had to wrap everything up, as its the last week before feature freeze. This is what we have done this week:

Programming

Slippery floors are  back baby! In our first prototypes, we had this already implemented, but for some reason all of us forgot about it. We had Jakub make sure that is fixed!

For the rest, we have improved the movement variables to make it a bit more challenging as well as some life changing additions; dynamic props! You can now run and scatter those around the level. Super cool!

We finally have main menus and character selection YEY! David implemented the UI widgets that Patricija made!


Now that is really cool but the next thing is even cooler, its so cool that David lost his sanity programming all that! (Update, at the time of writing this blog, a 2nd programmer is losing his sanity building the project)

First and all, that cool start game cinematic that Patricija made, at first sounds simple and not time consuming, but if the player starts while the sequence is playing, the player will fall and the game will restart. David solved that by spawning the player later, but spawning the player later means you have to spawn a lot of stuff later, like UI! You can see the result a bit lower in the art section.

Now the next one, this one was a tricky one, because this was one of those "Morty we need to go on a quick adventure!" scenarios. It wasn't. David lost 2 years of his life because of this feature, so i hope you like it. Why did it take so long? He made a shader to rotate towards the camera so we dont use event tick and destroy all the performance with widgets rotating!

Here you go, a preview of the shader, i hope you like it.


Art

This week we focused on finishing the Level, adding Menus and other visual elements.

Menus

This week Patricija focused on all of the Menus: Player Start screen, Character selection and also creating a story at the start of our game.

Start Screen

The start screen is super important, its the first thing the Player will see in our game. Patricija made a quick sketch at the start together with David. Later she made a more detailed illustration and made buttons with 3 states: Normal, Hovered and Pressed.


Choose Player Screen

We also needed to add a screen for choosing the player, we decided to do it in 2D. Patricija made the screen and buttons for it, later in polish we will work on making the screens less static.

Story Segment

Before the game play starts, the player is introduced to a short story. This story also makes the player understand what he is doing in the cinema and why. Patricija made quick sketches for the story and later made full illustrations. She also wanted to combine the 3D with 2D, so she put the illustrations on tickets and made a camera movement

Trench Coat

We had to make some adjustments to the coat, like removing pockets and buttons, as they behaved weirdly in the Engine, so Patricija made those changes. Later she textured the coat and gave it some transparency.

The Level

Akshit and Len focused on finishing the Level. They made sure that there are no unfinished areas and the Level is completed. Akshit drew the Emojis for communication for Players and NPCs .This week Len also did some more technical tasks, like working with some shaders and blueprints.

Screen shader

Cinema doors + blueprint

Emojis

Props and SignBoards


Files

Kidults-v0.9..zip 676 MB
2 days ago

Get [Group07]Kidults

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