Devlog 10: Start of Polish 🛁
Introduction
Heyyyy! This week we polish all the rusty edges of the game and make everything nice and presentable. From this week on we do not add any game play features that will impact the game play. This is what we have polished this week:
Programming
Art
Trench Coat
The trench coat is one of the most difficult parts for the artists as it’s hard to make it look nice while keeping the player visible at the same time. Patricija tried a lot of different variants, like fresnel effect and different shading modes. The problem with a sharp fresnel was that it would also show where the folds appear and it looked weird. Setting a simple material with one opacity value or having a soft fresnel effect works better than everything else, but the coat looks like a ghost. Patricija also tried using a dithering node, which seems like the best solution at the moment. It doesn’t make the coat look ghostly and integrates best in the level.
Story segment
Patricija really loved working on this part of the game and tried to have it looking professional, clean and interesting to watch for the player. First she analysed the blockout she made and compared it to Christmas movie intros that have similar animations. She changed the camera movement to feel more natural and less robotic which already helped, then she added some popcorn pieces and updated the blockout tickets. She also updated the floor to have more detail in the roughness, normal and base color maps.
Polishing the Level
Patricija fixed some small things here and there like allignment in the brick wall, uneven side of the carpet and also reorganised posters. The posters was the part that took the most time for Patricija regards fixing up the level. She made it so all of the nice posters that Len made use one UV space to save up some space. She also made a decal material, that can be reused allover the level by changing the U and V offset for the texture. She also changed the proportions of the poster screen.
Borders around the level
While polishing a lot of materials and meshes around the level, Len made borders to be placed where ground and walls clip. This makes for a more realistic and finished feel.
Fun advertisement
Len also made these posters to be used in the digital screens which advertises our own game secretly xD.

Uh-oh! Broken screens!
Len also added a 'broken' version of the screens along with a switch to easily switch between both! Programmers will implement the logic of bumping into them so they actually crack.
Moving lights!
UI Elements
Akshit worked on improving the UI Elements like Illustration for selesction of player and Adding the pause Screen UI in the Game and tried to make the starting Screen in different Style but team liked the one previously made and also reworked on the hanging signs to make them better by adding the bevels and Re-textured it .

Files
Get Kidults
Kidults
A couch, co-op game where two kids try sneaking into the cinema!
Status | Prototype |
Authors | Jakub Frątczak, Akshay02, JohnyTheCarrot, Capmare, PatricijaKeica, lenfault |
Tags | 3D, cinema, Co-op, couch, Cute, kids, pretending, slapstick, trench-coat, Unreal Engine |
Languages | English |
More posts
- Devlog 9: End of Production🫷10 days ago
- Devlog 8: Getting closer17 days ago
- Devlog 7: Start of the sprint 2🏃➡️🏃➡️24 days ago
- Devlog 6: End of first sprint31 days ago
- Devlog 5: First Sprint 🏃59 days ago
- Devlog 4: Production Start 🏭66 days ago
- Devlog 3: Gameplay 🎮73 days ago
- Devlog 2: Prototyping 🛠️81 days ago
- Devlog 1: The research 🔎92 days ago
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